NewsWe want to keep you informed about our achievements, milestones and recent news.
Our CEO will be speaking about VR in the Campus Party MX. July 7th at 18:00 in Zapopan, Jalisco, Mexico.
VR for gaming is exciting, but we will discuss about a fascinating topic, the real future of VR to drive mass adoption and mainstream interest: VR Beyond Gaming, the use VR as a tool for business and work has an enormous potential. We will discuss the use of VR for Education, Military, Aerospace, Medical, Architecture, Data Analitics, Ecology, Advertising, Conscientization, Telepresence and control of surrogate robots.
ImVR is collaborating with the Restore Coral organization, a visionary approach to a non-profit organization that promotes protection and conservation of the Mexican coral reefs and worldwide.
ImVR will provide GO units to show VR experiences produced by Restore Coral, at the “Ocean Conference”, organized by United Nations in New York, 5-9 June 2017.
Durante la tarde del tercer día de actividades del Festival Internacional de Cine de Guadalajara FICG32 la Sección Doculab.9 presentó en conferencia de prensa “Memoria Virtual”, con la presencia de Lorena Rossette, Directora de Doculab, Jacaranda Correa, Directora de Lab22, Manuel Gutiérrez Asesor de realidad virtual en Campus Party, Opeyemi Olukemi, Directora General Multimedia del Tribeca Film Institute, así como de Gerardo Martínez director de Vortec.
Manuel Gutiérrez habló de la importancia que en esto tienen los patrocinadores, como es su caso, que de forma específica buscan el desarrollo creativo en Guadalajara, y que en conjunto con diferentes iniciativas consiguen proveer de las condiciones adecuadas para consolidar un equipo de creación de contenidos, enfocados en el desarrollo de experiencias de realidad virtual, inmersivas e interactivas 360, en un contexto de educación y financiación cada vez más fuerte.
We are proud to announce that our CEO will be a panelist at the MIT Technology Conference 2017 on Saturday 2-18-2017 at the MIT Media Lab in Cambridge, MA, along with John R. Smith (IBM Research, Manager, Multimedia and Vision), Kent Bye (Road to VR) and Manohar Paluri (Research Leader at Facebook).
The MIT Tech Conference is an annual event hosted by the MIT Sloan Tech Club at the MIT Media Lab. Open to the general public, this conference features interactive expert panels, keynote speakers from the biggest names in tech and a showcase of the world’s most innovative technologies. This year’s conference will focus on the world’s most innovative Exponential technologies, and its objectives are to understand what’s preventing us from unlocking the full potential of converging exponential technology, explore the convergence of exponential technologies and study how they are creating more opportunities together.
Every so often, a technology comes along that launches our world into a new era. Advances like electricity, the personal computer and the internet each marked an exponential acceleration in technological growth and development. Today, potential exponential technologies like the Internet of Things, Virtual Reality, Augmented Reality, Artificial Intelligence, Robotics, and Synthetic Biology have already augmented our lives in ways previously unimaginable. Though individually, each technology has begun to alter the human experience, the potential of these technologies is profoundly amplified when they work together.
The 2017 Lumiere Awards will be held Monday, February 13th, 2017 at Warner Bros. Studios.
We invite you to join us for this year’s celebration of outstanding achievement.
ImmersiON-VRelia will be part of it as proud sponsor of the event.
Immersed 2016 is entering its third year! ImmersiON-VRelia will be participating as a Gold Sponsor in the industry-building event for professionals working in immersive markets such as augmented reality, virtual reality, 3D, and more. Also features separate hall and education platform for consumer reach partnered with Ontario Science Centre.
Immersed 2016 will feature a unique parallel formula where one portion of the show is dedicated to industry level networking and education, while the other will be 100% about showcasing the excitement of immersive technology to future consumers and teaching the public about the wonderful science that goes in to these exciting technologies.
Having an estimated reach of about 3,000 to 5,000 visitors a day, this year’s consumer facing addition is new, and they have identified it as a core requirement so that exhibitors can get valuable data and insights from their future customers, prove demand to investors from actual consumer input, and ultimately market products to the right people above and beyond the enthusiast community.
Toronto, Canada is the fourth largest city in North America, it’s one of the world’s leading hubs for content creation, and Immersed 2016 is strategically important to the North American East Coast market. Founded in 2014, there is only one Immersed – and this is it.
Get more info about tickets and speakers at their website
You could find exciting videos like “Clash of Clans 360 Experience”, “Dancing with the Stars”, “Le Mans 360 Experience”, “Stellar 360 VR Music Video”, “Volley Interactive 360 | Pepsi Max | MAXFOOTBALL” and much more.
Please visit this link to check the full list and enjoy with the best experiences and your Virtual Reality Headset.
Source: Virtual Reality Reporter
The GO was chosen like one of the best 10 products of CES 2016, celebrated in Las Vegas, Nevada.
With another 9 amazing product can find the GO, and between their highlights they mention it is an agnostic device that you can use with any platform, the lens adjustment and correction system and the high quality bluetooth controller by ViaPlay included in the bundle.
You can read the full article here.
Neil Schneider from MTBS3D interviewed ImmersiON-VRelia´s CEO Manuel Gutierrez-Novelo at CES 2016 in Las Vegas, Nevada.
ImmersiON-VRelia talks about the shipping schedule for their new GO HMD and their latest developments for PC HMD hardware.
Source: MTBS3D / Youtube
ImmersiON-VRelia will be exhibiting at CES 2016 (January 6-9, Las Vegas, NV). Find us at exhibit 81633 and you could try The GO with exclusive content and know more about our devices and The AlterSpace.
Some of our key partners includes The Immersive Technology Alliance, MTBS3D, 360Heros, Asterank, SVVR, UploadVR, Inmedia Studio and more.
Come and “Jump into the AlterSpace”.
IBM and 360Fashion Network put together something San Francisco haven’t seen before. A fashion show with elements of technology: smart wearable devices, virtual reality sets, LEDs, responsive sensors, 3d printed clothes and accessorizes.
ImmersiON-VRelia participated with the GO in the show celebrated at the City View Metreon in San Francisco. The assistants had the chance to see the GO in the fashion show, and see how weareable devices are been introduced like fashion pieces and complements.
Video Source: Youtube – Olya Rostov
ImmersiON-VRelia isn’t very well known yet, though you may start hearing more about the company now that it is shipping its first consumer product. We first took a look at the ImmersiON-VRelia’s GO headset at Immersed 2014. During the conference we were told that pre-orders were already being accepted and that the HDM was nearing release. ImmersiON-VRelia is likely expected to be shipping earlier than today, but in any case, we can confirm that the GO smartphone HMD is in fact going out to early customers this week.
Source: Tom´s Hardware
Manuel R Gutierrez Novelo, CEO of immersiON-VRelia participated in the “Futuristic Panel” at Immersed Event celebrated in Toronto, Canada.
Immersed is about giving content makers, technology innovators, and professionals the tools and resources they need to build their businesses and excel in their career. These tools and resources include development expertise, media exposure, access to the investment community, and public excitement for the vibrant immersive future we are headed towards.
The panel included speakers like Richard Marks (Sony), Phill Chen (HTC), Sasa Marinkovik (AMD) and Andrew McGovern (IM360).
Featuring the industry’s leaders in HMDs, video game consoles, graphics processing, and immersive cinema, this panel showed the exciting future and upcoming challenges in driving the immersive industry forward.
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The Immersive Technology Alliance is pleased to report that Immersed Europe exceeded all our expectations. The world’s best joined forces to show that Europe is a vibrant marketplace for immersive technologies like virtual and augmented reality.
Resulting from the original success of Immersed 2014, the world’s best flew in from all over the world to learn and share with one another on European soil. Entrepreneurs, professionals, journalists and enthusiasts all played their part to make this a memorable and positive event for all. Even the staunchest of competitors seemed to be the closest of friends working together to help build an industry by filling each other’s knowledge gaps. Even days after Immersed Europe, meetings continued, relationships were built, and new friendships were formed because of this wonderful catalyst. This was magic that we look forward to seeing year after year and event after event.
It’s with special thanks to Immersed Europe’s venue partner, the University of Murcia, that we were able to host this event in completely new territory and in a memorable city. We would also like personally thank Dr. Fernando Vargas-Martin, Rector José Orihuela, and Vice-Rector José María. Thank you all!
Technavio Says the Increased Awareness of Virtual Reality Will Boost the Gaming Market in the APAC Region Through 2019
Technavio has published a new report on the virtual reality in gaming market in the APAC region , which is expected to grow at a CAGR of almost 53% from 2015-2019.
According to the latest report by Technavio, the number of vendors providing virtual reality headsets is increasing significantly.
The latest report by Technavio also highlights the depth-sensing cameras, which are expected to revolutionize the way an individual uses mobile device cameras in the future as these cameras have sensors that can scan objects in 3D.
“This innovative technology is expected to create new possibilities in gaming, photography, online trade, and several other applications,” adds Ghaus.
Market Scope and Calculation of Market Size
The new Technavio report covers the present scenario and growth prospects of the virtual reality in gaming market in the APAC region from 2015-2019. The report includes VR gaming applications for the consumers segment across various VR headset devices. The software content is created for PCs, consoles, and handheld devices.
The succesfull conference Immersed, celebrated last year in Toronto and made possible by The Immersive Technology Alliance, arrives to Europe in September 3-4.
An Ontario-based non-profit corporation that is non-proprietary in nature, the ITA is the official voice and industry body for immersive technologies like augmented reality, virtual reality, stereoscopic 3D, and more.
Immersed 2014 featured over forty speakers including technology makers, API developers, content makers, VR filmmakers, investment professionals, government representatives, and more. Household names like AMD, Nvidia, The Khronos Group, Jaunt, ImmersiON-VRelia, New Deal Studios, The Canadian Film Centre, and more all had a presence.
The final location for the show will be Murcia, Spain. Multiple augmented and virtual reality companies are based in Murcia. It is the home of leading educational institutions including the University of Murcia and UCAM. Both have an interest in immersive technology, all this strengthens our ability to put on a great conference.
Immersed Europe is about giving content makers, technology innovators, and professionals the tools and resources they need to build their businesses and excel in their career. These tools and resources include development expertise, media exposure, access to the investment community, and public excitement for the vibrant immersive future we are headed towards.
Speakers registration is now open, get more info at Immersed-Europe website.
We are so proud to announce the alpha realease of ImmersiONVRelia SDK and The Alterspace.
ImmersiONVRelia SDK is an advanced Unity 3D plugin that will let you easily port your applications, games and environments to fully functional VR Android apps. The Alterspace is a new cloud based Virtual Reality and Augmented Reality environment. There you will find content, videos, photographs, documents, designs, games, apps, social media, metadata, geolocated and tagged objects converge for Education, Medical, Entertainment, Training, Gaming and social applications.
Welcome to the Alterspace.
ImmersiON-VRelia invited to “The VR Lounge at Hyde Bellagio”.
The world’s first Virtual Reality Festival (VRF) has partnered with SBE for the return of “The VR Lounge at Hyde Bellagio” during NAB Show this Monday, April 13th from 7pm until closing. This cutting edge immersive entertainment technology experience presented by Immersive Media and3opolis will be co-hosted by the Virtual Reality Las Vegas Meetup Group (VRLV) and will feature a myriad of experiences where guests can interact with state of the art VR displays and content demonstrations provided by some of the world’s leading purveyors.